mark: A photo of Mark kneeling on top of the Taal Volcano in the Philippines. It was a long hike. (Default)
[staff profile] mark posting in [site community profile] dw_maintenance

Happy Saturday!

I'm going to be doing a little maintenance today. It will likely cause a tiny interruption of service (specifically for www.dreamwidth.org) on the order of 2-3 minutes while some settings propagate. If you're on a journal page, that should still work throughout!

If it doesn't work, the rollback plan is pretty quick, I'm just toggling a setting on how traffic gets to the site. I'll update this post if something goes wrong, but don't anticipate any interruption to be longer than 10 minutes even in a rollback situation.

pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
When I was a kid I had two artillery games: Tank Wars and QBasic Gorillas.

side by side screenshots of two artillery games, one on a green battlefield with visible firing arcs in a starry sky, the other with gorillas standing on skyscrapers
Left: Tank Wars. Right: QBasic Gorillas

Both games share the same basic concept. You and your opponent sit on opposite ends of a battlefield and take turns lobbing projectiles at one another in parabolic arcs, adjusting the angle and power of each shot to try to land a hit.

Tank Wars, created by Kenneth Morse, allows you to customize a myriad of game options, from windspeed to the color of the sky. You can play hotseat multiplayer, or if you have a keyboard and a mouse (fancy!) you and a friend can huddle around the computer together and split the controls. If your friends are unavailable there are CPU opponents of various levels of skill, from "Mr. Stupid" to "Wind Master". As you rack up points you can buy bombs with different blast radii, and when you win the terrain blows up in a satisfying crater and rains back down on the field in an elaborate shower of pixels.

QBasic Gorillas came with MS-DOS 5.0 and was created by Microsoft as a demonstration of the capabilities of the QBasic programming language. You and your opponent are gorillas who throw exploding bananas, and when you win, you do the Monkey.

Tank Wars is, I suppose, the "better" of the two games, in the sense of having more sophisticated graphics and gameplay. But does it have dancing gorillas? Does it have exploding bananas? Does it have a cartoon sun that makes a face like 😮 if you manage to hit it? I ask you. I did play both games a lot, but I know which one was more appealing to my sensibilities as a child of 8-9 years of age.
pauraque: butterfly trailing a rainbow through the sky from the Reading Rainbow TV show opening (butterfly in the sky)
[personal profile] pauraque
subtitle that didn't fit in the subject line: On Being Both, Beyond, and In-Between

I'm going to say this prominently because I think it has caused some confusion among reviewers: This is a book by two nonbinary authors and the title is Life Isn't Binary, and it is NOT (primarily) about nonbinary gender identity! If you want a book that is primarily about nonbinary gender identity, this book may not give you what you're looking for!

Instead, it is about problems with binary thinking in all areas of life. There is a tendency for people to view many things in terms of two categories in opposition. Male/female and cis/trans, yes, but also Black/white, straight/gay, privileged/marginalized, body/mind, emotion/logic, friend/lover, us/them. The book examines and deconstructs these binaries and more, and encourages thinking about who currently benefits from their resultant flattening of nuance, and what we could gain from framing concepts in a less polarized way.

The book is short but extremely densely packed with ideas. I read it as a two-person book club with [personal profile] dragonque, and every chapter elicited fruitful discussion about its points and how they related to our own lives and experiences. I have known [personal profile] dragonque for a long time and I feel like I got to know them much better through talking about this book!

I do think at times it can feel too dense and too short for the vast scope of its thesis. The authors can state in one sentence an absolutely massive idea that could itself be an entire book, and that's the only thing they say about it because they're already on to the next point. (The authors have in fact collaborated on several other books which sound like they may elaborate on some of the things where I was like, "so, that's all you're going to say about that one? okay!")

But I found the book very worthwhile and thought-provoking, and after returning it to the library I bought my own copy because I expect I will be re-reading it, referring to it, or wanting to lend it to people.

2025 (2025)

Mar. 8th, 2026 08:56 am
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
All right, here I'm going to have to concede that my usual strategy for disambiguating game titles has broken down. This post is about a game called 2025 that came out in the year 2025.

grid of items including aluminium, Star-Lord, booby, and Charles Fairbanks

It's a puzzle where you're presented with two thousand and twenty-five items that you have to group into 45 categories of 45 items each. This is a much bigger version of the New York Times daily 4x4 categorization puzzle Connections (which you can play on a third party site if you don't want to deal with the NYT), which in turn is inspired by the British quiz show Only Connect.

2025 is not as conceptually difficult as Connections, which goes out of its way to trick you into thinking items go together that don't. I figured out what the 45 categories in 2025 were relatively quickly, and then spent a long time with most of them almost full (40+) and staring at a couple hundred uncategorized items that I had simply never heard of. I was able to guess some of them by what sort of a thing they sounded like they could plausibly be, but I also used a lot of brute force, especially towards the end. Yes, the first category I successfully filled was
spoilersbirds. The last one I filled was legal doctrines, which are very hard to tell apart from mixed drinks and logical fallacies because all three are mostly ridiculous-sounding nonsense phrases.

You can play 2025 for free on the website of its creator, Thomas Colthurst. His whole site is worth looking at if you are fondly nostalgic for '90s era web sites made by geeks of a certain generation who want to share their filk about linear algebra and lists of puns they and their friends came up with on Usenet.

Thanks to [personal profile] lirazel for the recommendation!
pauraque: drawing of a wolf reading a book with a coffee cup (customer service wolf)
[personal profile] pauraque
Though written before it, this book chronologically follows Wild Seed. It picks up the story in 1970s Los Angeles, where the body-hopping immortal Doro has continued his human breeding program, now focused on creating a race of telepaths who can mind-control ordinary humans into total subjugation. He has high hopes for his daughter/lover Mary to become his most powerful telepath yet, but when her abilities fully mature, she accidentally links herself to several other telepaths, gaining psychic power over them. Now, for the first time in thousands of years, there's a real threat to Doro's control and the continuation of his eugenics project.

spoilery thoughtsAs I think about this book, a thought keeps arising: This book has no good guys. Mary is not a good guy. She is positioned as the protagonist because she opposes Doro, and in the world of the books Doro is, if not literally the worst person on Earth, at least the person with the most power to do the most harm over the longest period of time. He is a merciless sociopath who will not stop until he is the absolute ruler of humanity. Being a better person than him is a low, low bar.

To be fair, Mary never intended to bring others under her control and she doesn't know how to stop it, and she at least has some conception of using her power to help others, even if only other telepaths. And yes, most telepaths were dying or succumbing to mental breakdowns before she set up a plan to help them. But she has no qualms about enslaving the mutes (non-telepaths) and using them as an underclass to serve her and the Patternists. Some characters voice concerns, but by that time it's basically too late, she's already consolidated her power and there's no going back.

Doro's downfall has the shape of classical tragedy, as his obsession with controlling others spectacularly backfires and rebounds on him. Everything he's been working towards points inevitably to this outcome, as he creates people with stronger and stronger powers while believing he would somehow remain in control of them. But he can't have it both ways. He's made Mary everything she is, and while she lacks his immortality, she has something he doesn't: followers who see her as a savior, who love her because she's made their lives better, not just because they're scared of her.

No reader is ever going to be sad about Doro finally being defeated, but his defeat means the triumph of a society where an enslaved majority serve a privileged minority. The best you can say for it is that power is shared with a sizeable elite rather than concentrated in one absolute despot. It's the victory of the lesser of two evils—emphasis on the evil. (And again, I am reminded of Kindred's chilling examination of "less bad" enslavers in real world history.)

There actually is one good guy in the book, though. Anyanwu (here called Emma) is a tertiary character. Of course, this was written before her character had been fully revealed in Wild Seed; I wonder how much Butler already knew about her? I'm not sure what I would have thought of her if this book were all I knew. This reading order emphasizes that the best Anyanwu could ever do was to fight Doro to a stalemate, and suggests that she could never defeat him in part because she wasn't ruthless enough. Unlike Mary, she wasn't born into his twisted world, and she has a moral code that goes beyond mere self-preservation. No wonder Mary can't stand her.

With this book I felt more of a sense of it being backstory to an existing work, setting up for what's to come. Which is exactly what it is—it was written as a prequel to the first-published book in the series. And Wild Seed was in turn a prequel to Mind of My Mind, but I got more of a stand-alone vibe from that one. I still do not actually know what eventually becomes of Doro and Mary's descendants, but I am guessing it doesn't go super great for humanity!

FFFX Post-Deadline PHs

Mar. 5th, 2026 08:47 pm
modzilla: Godzilla with a clipboard (Default)
[personal profile] modzilla posting in [community profile] yuletide
[community profile] fffx is a multifandom gift exchange where the standard minimum of a gift is a fanfic of 10,000+ words or fanart in panelled comic style of 40+ panels.

We've passed the deadline and have 5 remaining pinch hits, mostly requiring a half-length gift of 5,000+ words (fic) or 20+ panels (comic art).

Please take a look if you think you might be able to post a gift of this kind by 11:59pm EDT, Thursday 19 March.

My participants and I are very grateful for your interest!

Pinch hit #32 - fic - Star Trek: Strange New Worlds (TV), Murder She Wrote, Jem and the Holograms (Cartoon), G.I. Joe (Cartoon), Voltron: Lion Force (1984)

Pinch hit #39 - fic - Stargate Atlantis, Kolja | Kolya (1996), Cesta do pravěku | Journey to the Beginning of Time (1955), Jurassic Park Original Trilogy (Movies)

Pinch hit #62 - art, fic - 少年歌行 | The Blood of Youth (Live Action TV), 莲花楼 | Mysterious Lotus Casebook (TV), 琅琊榜 | Nirvana in Fire (TV), 伪装者 | The Disguiser (TV), 少年白马醉春风 | Dashing Youth (Live Action TV), 杀破狼 | Sha Po Lang - priest )

Pinch hit #65 - fic - Columbo, Criminal Minds (US TV), Grey's Anatomy, Miss Marple - Agatha Christie, NCIS: Los Angeles, SEAL Team (TV), Sherlock (TV) The Professionals (TV 1977)

PH #67 - art, fic [varies by request] - Clair Obscur: Expedition 33 (Video Game), Original Work, Crossover Fandom [Brooklyn 99 & The Labyrinth], Hades (Supergiant Games Video Games)
pauraque: Belle reads to sheep (belle reading)
[personal profile] pauraque
Le Guin wrote a dozen or so picture books in her career, and several of them are out of print, including this one about a spider who spins artistic webs. I was able to determine that a library about an hour away from me has a copy, so I took a field trip. I couldn't check the book out because I'm not a resident, but since it's a picture book, I just read it, covertly took some photos, and then left.

fingers hold open a yellowed picture book with pen and ink drawings of an ancient palace

The story is plainly an allegory for the life of an artist and her struggle to balance creative fulfillment, the desire for recognition, and the inconvenient reality that she also has to, like, eat. cut for spoilers, if spoilers for a picture book are a concern )

This book is certainly suggestive of Le Guin's early experiences as a writer and how she may have been feeling about where she was in her career at this time. I'm glad I went out of my way to track it down.
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